alex and ed's north end-o. apparently ed got in good with the city's gis nerds, and spit out an absurdly high quality map in five minutes. sketched up a 5km course - with a few guesses regarding the legality of access - and off we were. total hoot, i'd do it again in a heartbeat. map and qr tomorrow, for sure.
cp1: easy, across the park
cp2: back across and around a building
cp3: north two piers and in. caught dean
cp4: north one more pier
cp5: apparently there was a passageway shortcut dean and ari saw that i did not.
cp6: this one was locked up like fort knox, but you could get to the south edge of the circle
cp7: apparently you could get just inside the north edge of the circle here - but i missed that passageway and got to just outside the west
cp8: easy one on a pier. saw ari heading in while i was heading out
so in my enthusiasm to try to hold ari off a little longer, i skipped cp9. apparently it was a cool alley run with some guys playing some sort of game. i had been eyeballing cp10 on the way to 8, and just got caught up thinking about it. as far as strategies for building a lead, though, skipping a cp is a pretty solid one.
cp10: couldn't get to this one... inside the coast guard base. more intrepid orienteers than i realized you could flank it on the west.
cp11: curiously mapped gate on the way to the softball field
cp12: nw corner of the softball field. fun fact, site of the great molasses flood
of 1919. don't laugh, 21 people died. slowly.
cp13: inside a historical cemetary, closed at 5. didn't jump the fence, but ari did. he was really getting into this guerill-o thing.
cp14: bottom of a stair-filled parkish thing. ran up a stealthily-dog-shit-covered median, fortunately without incident
cp15: down an alleyway - could get the circle, but not the pin
cp16: apparently there was a small gap in a big gate that I missed
cp17: again, in the circle, but not the mark
cp18: front steps of limoncello. great restaurant, that.
cp19: cool huge tree inside a parking lot. should've tried to attack from the north. shrug.
cp20: another close, but no cigar cp
cp22: and back from whence i came
great course. five close-enoughs, one tragically-closed cemetary / test of decorum, and one barbed wired, coast guarded control. i give myself no points for 9, virtually none for 10, and half credit for 7 and 16. i'll call 13 bonus points i passed on. maybe there's some how-close-you got scoring method for guerill-o.
real happy with my route choices, almost completely (looking at you, cp19). stayed well connected, but lost the plot for 30-40s when i refolded the map - took awhile to make things work. real happy with my stamina, as well. no blazing speed, but proud to keep trucking the whole time. had to stop to read for 3-5s a few times, but other than that, aces.
ari was talking about a fascinating hubway-powered bike rogaine. i really hope he does something with that - killer idea.