Road running 1:26:49  7.5 km (11:35 / km) +220m 10:06 / km
shoes: Icebug olx 2nd
QOC Combat Village Red. After a terrible first control, I had a surprisingly good run. Surprising because it's by far the best I've ever navigated here. Maybe I've learned something after all. Or maybe it's just because I was slow.
The terrain is complex spur and reentrant detail, areas of vague flat hilltop and bottom land, some with poor visibility, and vegetation that ranges from the best to the worst possible running. The contours are right on, but this map really needs an update to the vegetation. And the navigation is about as hard as it gets in our area.
On the first control, I was thinking more about my ankle (taped up pretty securely) than the actual orienteering, got way off course, wandered along the river until I recognized something, and finally headed over to the control. I would have been much better off to have run up the road to the river, and that's not even close to the best route.
After that, some very fine navigation. The long run from 2 to 3 was a lousy leg -- no real choice except to slog a couple of k on the road for no reason. Could have been much improved with an intermediate control somewhere off the road, and there still would have been room for a long leg. All the other legs were fine, with a few tricky control placements. I found unexpectedly lovely open forest on the top of the hill marked as green from 4 to 5, and some awful thrash from 7 to 8 mapped as white. And, of course, there was the little 100-meter fight from the end of the field to the reentrant with #3 in it, white woods ha ha ha, but I knew about that from a previous run here. There is actually a good way in, but it's not mapped and I didn't find it. This is a great place for a control, but it would be better if the vegetation were mapped.