Main thing - none of my injuries are worse after this event than they were before. Hurrah!
Not a great route to #1, probably should have thought about this for longer. Then lost a lot of time on #2 going up the spur and looking around the brambles for a bit rather than going straight to the control at the base. Silly mistake on #5 refolding map at a bad time. Ludicrous miss on 9, missing the cut through and still taking the super-long road route. This is the same choice issue that I had at the sprints, so clearly need to work more on that.
Lost more time on 14 failing to find the cut through the green and then navigating pretty much to 15 instead. 15 too tentative since thought culvert would be more obvious.
Finished off with some good running legs, but still beaten by Tom on all of them - in fact I only beat him on #3 and the run in. Lost to Matt and Clive on most of them as well, by a few seconds on each where by both had clean legs. Need more speedwork!
http://www.movescount.com/moves/move62255470Gained some valuable insights after middle champs discussion with Mark:
(1) the plan I come up with usually isn't too bad, but if looks hard to implement at the time (eg there is a tree in the way of where I want to go, or I don't find a path junc, or something) I tend to change it and come up with another plan. This second plan is invariably worse and not well thought through and doesn't have an attack point. This is when I get lost.
(2) I seem to focus on only one feature type and ignore the rest - so if I get it into my head that my AP is on a path, I tend to ignore all non-path features (ie I simplify them to nothingness) (even when navigating to the initial path). This is not necessarily a good idea because often they would help, especially when they are linear. I look for features that lead me
into controls, but not that lead me
out of them in the right place . Definitely lots to consider in my next event - thanks Mark!