With the recent innovation of competitive Minecraft orienteering, I was inspired to try to develop a process for creating real world terrain in Minecraft. This turned out to be not hard, so here is the product
, in case it is interest/use to someone. Currently there is the ability to change the scale, choose the types of blocks to be used, and add (and configure) forest. It is written in python, so you will need python installed.
In the future I am planning to add the ability to use a classifier raster that will allow the ability to add features such as roads and different ground surfaces easily. Other suggestions are very welcome.