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Discussion: Levels

in: BigWillyStyle; BigWillyStyle > 2015-09-07

Sep 8, 2015 5:02 PM # 
Pink Socks:
Such a situation is where the shortcomings of a 2D map are revealed, since it's essentially impossible to map the same thing in the same place twice on one piece of paper. (To my recollection this is not the case here; the ground level below the upper level walkway is merely olive green.)

In the case of #116, there's actually nothing below the upper level walkway here. The railing of the walkway is flush with the side of the building at the lower level.

There are two levels mapped at NSC, but there are actually two more unmapped levels. One of them is actually adequately mapped already. The "I" shaped building north of #108 and the "J" shaped building south of #108 have a 3rd floor that's essentially the same floorplan as the 2nd level. The stairwells are all in the same places.

However, it breaks down because the 3rd floor doesn't open up to the plazas (the only way to access the 3rd floor is via stairwell). Also, there's a 3rd level catwalk that connects the I and J buildings, which is directly over #108, which is why there's a canopy symbol where it's not obscuring ground level detail like those fountains.

The other unmapped level is the parking garage level, which is under them all. Access to that level is via most stairwells, but also road entrances (immediately north of #110, immediately northeast of #105, and west-southwest of #109). I used a combo symbol here (black + magenta) to say "hey, don't go in there".

However, there are two areas where the garage level breaks the map. One is at the northern end of the "I" building. The parking lot is even with the garage level here, so you actually have to go up to the ground (ie tunnel) level.

The other area is directly below #118, especially when approaching from the north. The stairs just east of the control circle go from the ground level down to a garage level plaza. I can't show that plaza because it's underneath too many layers.

Technically, the map is still good here, because it's still a macro passageway underneath the main running level. However, there's micro detail down there that's not shown, including some stairs, railings and walls and such, so it wouldn't make for a fair leg.

Basically, don't expect a leg from say, #115 to #120 at SART, because one of the best routes on paper (run south across the parking lot with construction, into the tunnel level under #118, all the way to under to #120) actually has an extra wrinkle that you can't see; you have to go up one more level.

Most of the locations to go up that level (garage to ground) are shown: the stairwells that connect all levels, and the stairs immediately east of #118. But there's one set of stairs that just goes up one flight that you can't see and one footpath that you can't see (both are north of #118).

In other words, you won't get trapped, since there are plenty of ways to get up. However, you might not realize from the map that you actually need to get up.
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